Was in my A-team from the moment I get her all the way to endgame. Turn 44-47 - Hojo House, declared on dokuganryuu Turn 43-44 - Takeda House, started on Hojo Turn 40-42 - Uesugi House, also started on Takeda Turn 31-37 - Shimazu house, had to delay a bit to actually get the brothers and one turn was spent pretty much just kidnapping Kurohime. Turn 27-30 - fighting mori, went akaheru->Senkan Nagato->Izumo to maximize exposure to shimazu. Turn 26 - levies, beefing up, declared war on mori Turn 23-24 - Miko Institute, declared on imagawa Turn 19-20 - more levies, recruiting, and beefing up, triggered miko early events. Turn 16-18 - Takuga, got shizuka, captured Mine early. Turn 9-10 - Kanami came, Called Maria, Iga house Turn 6-8 - Tanegashima house, caught Yuzumi early in the 2nd fight. (That 18 points is from beating masamune, +10 point bonus) Instinct screams at me to use Rance to take over the capital of Kyo, but I can't because of Isoroku scripted loss scenes. I feed Rance some books, and then end the session because I'm conflicted as to how to proceed. I finish with prison business and the enemy phase begins at 38:35 I also recruit 1 generic from prison, and release 10 for 2 Happy Pokkuru. It consists of taking Kyo's second province, declaring war on Tokugawa, and invading Mikawa's first province. The final castle battle is at 27:55 if you want to skip past all the prison stuff. It consists affection boosting Maeda Toshiie, taking the first province of Kyo, and conquering the last province of Mamushi Oil Fields. I also recruit Hara Shouji, and two generics. It consists of taking 2 provinces in Mamushi Oil Fields and collecting a levy. The final castle battle is at 9:15 if you're interested in that one particularly. It consists of me taking the last two Hara provinces, recruiting a dude from prison, and obtaining Rance Attack satisfaction bonus. A lot of my prison recruitment takes longer than it should, as I think and re-think my options. It consists of me declaring war against Hara, taking Hara's first two provinces, and recruiting a dude from prison. It consists of me equipping items, and taking 3 purple events: Prisons, Kouhime, Sill. so by the time I found out Shigemi was on my team, I'd already dismissed her, oops.) My team is: Gekkou, Natori, Ieyasu, Tourin, Himiko, Kazemaru, Nogiku, Gon, Hanzou, Tamon, Yuzuru, Hara, Goemon, Ran, Shigemi. Initially we were only allowed to take 4 items, but this gets later amended to 5, so I just play with one item less than the others. The start of the video is choosing the newgame bonuses to be used. I'll be including a bunch of timestamp jumps for your convenience below. This is my first play session of the Sengoku Rance Draft taking place on SF. Papa: Helpful early, pales later on once Kanami and Ryouma joins. Morita: Less versatile than Toki but has superior combat stats. Toki: Very helpful early on, still holds her own later on. Shizuka: White Destruction Beam might be the only thing she does in battle, but man, it hits like two trucks. One book and Emperor ring later and I get a 4-move 7/7/7/6 1k+ troop warrior relatively early. Mine: Stats are decent enough, but most importantly for me is that she comes with a 1k troop stack when most of my troops are in the 600 range. Ryouma: Better than Kanami by far since she starts with 6 attack. Shigehiko: Not as nasty as Yuzumi, but he's a 2-move musketeer. Damage sucks until I fed her some books though. Kanami: Comes early and provides a nice early boost to firepower due to her big troop size. Kazuhisa: Hits like a truck, takes hits well. He's a pretty good tactician, but his battle strategy 1 leaves much to be desired. Yoshihisa: Anyone that attacks him while being counterable is commiting suicide, period. that 40-50% chance to OHKO anything she attacks as long as it's not a unique is so helpful, that and being a musketeer means she does major damage one way or another. Impressions on my draftees based on test run results:
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